Gaming Firms Fined For Preventing Cross-border Sales

Published date28 January 2021
Subject MatterAnti-trust/Competition Law, Media, Telecoms, IT, Entertainment, Antitrust, EU Competition , Broadcasting: Film, TV & Radio, Gaming
Law FirmBristows
AuthorMr Stephen Smith and Francion Brooks

The European Commission has imposed fines totalling 7.8 million euros on Valve, the owner of a global PC gaming platform 'Steam', and five publishers: Bandai Namco, Capcom, Focus Home, Koch Media and ZeniMax. The firms were found to have entered into anticompetitive agreements which restricted cross-border sales of around 100 PC video games in Europe (see here and also see our earlier post here). In particular, the publishers requested Valve to set up geographical restrictions and to provide geo-blocked Steam 'activation keys', such that users located in one EU country were prevented from activating games purchased elsewhere. The publishers also included contractual export restrictions in their agreements with distributors to prevent them selling games outside their allocated territories.

The practices identified by the Commission are directly contrary to the EU's digital single market strategy which aims to break down barriers preventing cross-border e-commerce (see our previous post here and here). This latest decision by the Commission acts as a clear warning against any form of so called geo-blocking; EU Commissioner Margrethe Vestager makes clear that "[c]onsumers should not be prevented from shopping around between Member States to find the best available deal." While the parties argued that, in this case, geo-blocking allowed lower prices to be offered in less-affluent Eastern European countries, the Commission did not consider that this provided justification for the conduct.

This decision also demonstrates that firms may not be able to avoid fines by arguing that they did not instigate the anti-competitive practice. Valve's defence that it had acted at the request of the publishers, and that as a platform hosting video games it was acting as an agent, did not persuade the Commission. Neither did the fact that the geo-blocked activation keys only applied to 3% of the platform's featured titles and to none of its own games (see Valve's press release here). Instead, it is reported that the Commission considered that Valve was a key participant, particularly because the geo-blocking would not have been technically possible without its role...

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