Netflix: Streamer's Expansion Into Gaming Is 'Natural Extension'

Published date04 September 2023
Subject MatterMedia, Telecoms, IT, Entertainment, Media & Entertainment Law, Broadcasting: Film, TV & Radio, Gaming
Law FirmMarks & Clerk
AuthorMr Erik R'uk

This recent BBC article has turned its focus towards Netflix move to increasingly start offering video games through the popular streaming platform. Although it has been possible to play games on the Netflix platform since November 2021, the streaming giant looks to be following the example of other companies like Amazon with their dedicated Amazon Games division to start to offer an increasingly interactive entertainment experience via games. Video gaming either on consoles, mobile phones (which is the main focus of Netflix currently), personal computers, or tablets is a highly lucrative and fast growing multi-billion dollar industry. Our recent visit to Gamescom confirmed what a vibrant ecosystem it is. The world's biggest gaming event held in Cologne was attended by over 320,000 visitors from over 100 countries, including over 31,000 trade visitors, and could boast more than 180 million video views over the 5-day event with gaming enthusiast tuning in for new game announcements, trailers, interviews with gaming celebrities and esports events. Indeed, the event had a large number of attendees directly affiliated with Netflix, too.

Given that Netflix has accumulated and otherwise gained access to a wealth of intellectual property rights, it has the potential to create tie-in games titles which will allow the fans of its shows to immerse themselves in the universe of their favourite characters. From an intellectual property point of view, the company's move to leverage its creative assets and tap into a wider market makes complete sense. While Netflix will have to navigate the usual perils of making sure that its new gaming content will not fringe others' rights, that its IP enjoys appropriate protection, and that it...

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